Nanosaur Mac Download
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Nanosaur source port
This is a port of Nanosaur to modern operating systems (macOS, Windows, Linux).
You can download builds for macOS and Windows here: https://github.com/jorio/nanosaur/releases
- Nanosaur is available to.Mac users in two download versions — there’s a 33.6MB “basic” Nanosaur trial that will give you a taste of the full game, or an “expanded” version that runs.
- Bugdom Download (2001 Action adventure Game) Download full Bugdom: Download - Easy Setup (44.2 MB) Download (127 MB) As protagonist Rollie McFly, players will fly, ride, swim, jump, swing and roll their way through ten levels of Bugdom, the 3D platform title from Pangea Software. Rollie, the loveable, anthropomorphic bug, may be the only hope.
- May 11, 2016 Download Nanosaur Extreme for Mac free. Save the dinosaurs before the asteroid hits.
- Nanosaur is a science fiction third person shooter video game developed by Pangea Software and published by Ideas From the Deep for Mac OS 9 and Microsoft Windows. The player takes on the form of a Nanosaur, a genetically engineered intelligent dinosaur from the future, sent back in time just prior to the Cretaceous–Paleogene extinction event.
How to build
To build the game yourself, please read BUILD.md.
About this port
Context
Nanosaur is a 1998 Macintosh game by Pangea Software. In it, you’re a cybernetic dinosaur from the future who’s sent back in time 20 minutes before a giant asteroid hits the Earth. And you get to shoot at T-Rexes with nukes.
Nanosaur was bundled with the original iMac and ran on Mac OS 8. It’s also notable for being a prominent showcase of QuickDraw 3D’s capabilities, which was Apple’s high-level 3D graphics API during the 90s.
In 1999, Pangea released Nanosaur’s source code to the public. This port is based on that release.
Port philosophy
I took a conservative approach to port the game, in a similar spirit to “Chocolate Doom”. I aimed to accurately maintain the behavior of the original game. The port has some minor quality-of-life improvements such as support for arbitrary resolutions. Modifications to the gameplay or presentation are out of the scope of this project.
To make it easier to port the game, I wrote an implementation of parts of the Macintosh Toolbox API, which I called “Pomme”. You can think of Pomme as a cross-platform reimagining of Carbon, albeit at a much smaller scope.
Known problems
Nanosaur Mac Download Free
The current renderer has performance issues when many partially-transparent objects are on screen (especially when playing in “Extreme” mode). With more time, I’d like to move the 3D code off Quesa and on to a modern renderer such as bgfx so we have more flexibility in the rendering, and to let us use other backends than OpenGL.
Nanosaur 2
Credits
Nanosaur Mac Download
Nanosaur™ © 1998 Pangea Software, Inc. Ported by Iliyas Jorio with permission by Pangea Software.